Copyright © 2009 Jim Herd
Engineering a brighter, younger future
Department of Electrical, Electronic & Computer Engineering
Heriot-Watt University
Edinburgh
Class competition based on robot driving skills.
- Working robots
- Four robot storage boxes
- Stop watches
- Object catcher wires in class kit. (if doing the football style competition)
Requires large floor area e.g. gym hall


1.
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Build a competition arena using four robot cardboard boxes and two strips of black
tape. We have suggested a figure-of-8 course, but any format of course would be
suitable.
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2.
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3.
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Two teams would race at once (head-to-head).
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4.
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For each team
- Set your robots into mode “J1” and place at the start positions. Use sequence “2A_D_A”
- When ready, the referee will issue a go command and will start a stopwatch.
- The first member of the team will drive a figure–of-8 path round the boxes. When
reaching the finishing line the second member of the team will take over and repeat
the path.
- Finally, the third team member will repeat the path.
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5.
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The referee will stop the stopwatch when the robot touches the finishing line. The
times would be recorded for each team (maybe a bonus deduction of a few seconds
for winning a heat)
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6.
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Start with a league system where each team get 2 or 3 goes. The best four teams
would then run semi-final/final head-to-head runs to find an eventual winner.
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- The aim is to get the teams to use their driving skills. During practice, we encourage
team members to cooperate and help each other. With the task requiring quick dexterity,
some pupils find it easier than others.
- In previous school robot events we have used a figure-of-eight course for the team
competition. It contains enough variation to make it interesting but stops short
of being too difficult. However, please choose whatever course you think is suitable.
We would be interested in other types of courses.
- For example, the course could include an object which each team member would have
to hit during their run.

- By building a cube catcher at the front of the robot, the teams can then catch and
manoeuvre a small cube (ping-pong size) to a goal. Cubes are better than balls as
they don’t roll away.
- The class kit contains a number of brown plastic coated wires (about 7cm in length
that can be used as catchers. These can be screwed into any of the front bump terminal
blocks, as in the following diagram
- The competition can consist of timing how long a team takes to get three cubes into
a goal area.
- The teams can be given the choice of joystick mode – mode “J0” (has reverse but no
curve) or mode “J1” (curve but no reverse).